TECHNICAL ART
Temporary Demo Reel
✤ Official demo reel WIP✤
Works and Blueprints
Wire Task:
Inspired by the electrical task in the game Among Us, I recreated the mini-game in Unreal Engine during my technical art class with ELVTR. The goal is to fix a broken elevator by completing this wire task and this project explores the usage of shaders, sound, and FX.
Character Selection Interface:
I designed and built a character interface for an imaginative one-on-one arena game using the widget tools in Unreal Engine and Photoshop for the creation of the characters. I focused on crafting a diverse lineup of characters and integrating them into a game world. This project heavily emphasizes the concept and technical art.
Alien Invasion:
Using Unreal Engine, I explored the concepts of game development, narrative design, and user experience to create a playable game. The story follows the player whose home has been overtaken by aliens. This project showcases my knowledge of shaders, pipelines, materials, and game design.
Puzzle Game:
Coming soon…