Alien Invasion

I created a game called Alien Invasions, set in the future. In this narrative-driven adventure, the player's home becomes the unexpected landing site for extraterrestrial beings. These invaders wrap the home into an unrecognizable battleground, shrouding its familiar features. The goal is to complete a series of tasks to reclaim their home. This project serves as a platform to showcase my technical art skills. Integrating Shaders, Visual effects, and environment creation into a playable game.

Tools:

I used Unreal Engine 5 heavily to make all the shaders for this project. The character’s models and riggings is from Mixamo.

Goal:

I want to apply the technical art skills I've learned to create something interdisciplinary. This project allowed me to explore and learn various aspects of game development and the production pipeline involved in making a game.

Characters

My character model and animation is exported from mixamo.

Chris

Main Character

Big Guy

Final Boss

Iggy

Mini-Boss

Environment


Characters

Character: Chris

Miniboss: Dino

Shaders/Tools

Character: Chris


Main playable character - Player

Character: Chris

Enemy NPCs

Final Boss: Big Guy

Blueprints

Pause and Resume Menu

UI menu

Main Menu

Shaders

Save Point

Door

Key

Smoke

UI


Health HUD

Moving Forward:

I want to polish the shaders much more and attach the existing models with my own models and rigs.